* Set degrees of rotation in Assetto (Options > Controls) to 900° In order to sync the onscreen wheel rotation with your wheel, do the following You can alt-tab while ingame and adjust it live. To do this you need to ensure that you checked the "centering spring" box in GHub and have the value set to 10 or 20%.īe sure to edit the Assetto profile in GHub and not the universal value. IMO you want to apply a "soft lock" to simulate the steering lock. This can be improved with an LUT file, but you are bothered by something else. In my mind the deadzone is worst around the center when both motors has to work together to produce torque. * From 7s to the end you turn your G920 through motion that the Ferrari does not have, so nothing happens. This means that your virtual Ferrari wheel turns through 720° total. * By 5s the virtual car is out of travel after rotating 360°. * By 3s your G920 is upside down and the onscreen wheel is noticeably ahead. * Initially the on-screen wheel matches your physical wheel perfectly.
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